How to skip the death animation?
Hey community,
i've a question.
how to skip the death animation, so i can spawn the player instant?
greets skyfreak
null_obj
16mo. agopublic OnPlayerDeath(playerid, killerid, reason) { SpawnPlayer(playerid); return 1; } not tested ! and i think it's not gonna work
null_obj
16mo. agoit works but death info changes for example player A kills B with sawn off then death message will show up like this A >Sawnoff B A >died (sign of skull) i mean to say it spams two signs and death counts twice..
null_obj
16mo. agoDo you have two OnPlayerDeath's being called? Try to debug it using the print/printf functions.
null_obj
16mo. agoYou might be calling SendDeathMessage(killerid, playerid, reason); twice, show us your OnPlayerDeath callback
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null_obj
16mo. agoI have the same question too Hope someone will answer