• Den's Story: Leave to come back

    Denis's IT career almost ended here
    Denis became an IT specialist in a non-standard way. It all started right, as people should have got into IT by design, that is, through mathematics at school and computer science at university.

    Vector set a math class — "oh, I guess I understand that, since we had advanced mathematics" — and our hero enrolled in computer science. Suddenly, like many other students, he found out that, it turns out, he had to study at the university. The first session was a shock, and he closed it, barely breaking away from WoW raids. It was hard to work, school achievements meant almost nothing, and by the second session Denis came unprepared.

    Realizing that it smells fried, he did not lose his head and quickly transferred to a sports institute. Fortunately, athletic achievements allowed. So he actually left IT at the start, not assuming how life would turn out next. And he did not return to the topic until he inherited the plumbing business.

    If you think that now there will be a story "and then I realized that I needed a normal IT core, a website, an ecom, we started developing a business and sold the system to the federal network," then no. He also quickly leaked the plumbing store.

    The key to our IT history was that the plumbing business made it possible to properly understand 3D Max. Instead of selling shut-off valves, he turned models in this software. At the same time, his friend was engaged in comics, even opened his own small studio. He says: "Come to us, see how and what is being done, we will find something for you to do." Denis came, hung out with real artists, studied software. At the same time, he merged the plumbing business, or rather, transferred it to his aunt in a slightly more unprofitable state than he inherited. He said something like: "I'm tired, I'm a fly-tipper" and signed a donation agreement.

    Generally speaking, 3D is a rather atypical entry point into IT. The skills that you can get at Max on your own are usually not very in demand in practice. Denis made money with the text for comics, which were drawn by artists, script proofreading, collages for storyboards. But then there was a big order for London, they built a kind of production line. Plus, there was a side job: logos, posters for 500 rubles.

    At one point, a front-end developer came to visit, said: "There is an order for the site, let's do it together." It was necessary to draw the UI part from Denis. I drew it. It was an online store selling driving services in online games. 2016, when WoW was raided for money. And WoW, as you remember, is a discipline for which Denis was more prepared than for a university session and site building. The site turned out to be so-so, as much as two not only junas, but even interns could do. The customer had to draw product cards in Photoshop himself and upload them to FTP. In the end, it became clear that it was better to return the money and quit this project. So they did, the customer was sympathetic.

    But the experience was gained and made sense — they took a friend of Beck as the third in the team. They started making websites in the city. Landing pages, cafe sites, delivery services and everything else were much easier to develop. Denis was engaged in design and negotiations — it was not enough to do, someone had to go to protect the customer's work, knock out money.

    So they existed for two years. And then there was a design conference in Smolensk. My friends and colleagues decided to go. Three days out of town: hang out, they'll tell you about the design, about the development. During these three days, Denis received the revelation that he had been doing some kind of bullshit for these two years. And there he met his future boss and mentor, who showed him what a designer can and should actually do. And then I wrote a few months later and said that there were a couple of orders. We collaborated remotely for several months.

    Soon Denis moved into his studio in Moscow. We found ecom projects, online stores for auto parts. In fact, they began to engage in turnkey agency web development. But the dot-com bubble ended in Russia, there was less and less work, and the rent of an apartment had to be paid.

    In order not to get swollen from hunger at all, our hero left the studio and got a job at the enterprise as a jun for about 40 thousand rubles — to design industrial interfaces. Why so little — because it was then, at the age of 25, at the enterprise that he first learned that there was such a thing as a work record. And they brought it to him there.

    There he was engaged in designing for access control terminals: when you go to the facility, you need to attach a passport, then enter data, then use a key card and so on. That is, these are terminals that give a pass, they look like vending machines for cell phones, and there is also a whole zoo of devices and software. Each has its own screen and its own specifics.

    They managed to gain experience in research there. "Go to this enterprise, sit down with a hard worker, take pictures of what he does at the checkpoint, analyze, accept reports" — the interfaces gradually became better, and Denis became more and more bored. It was enough for two months. But then the studio called and said that there was a large customer. I came to the boss at the factory, he says: "That's the way it is, they made me an offer that is difficult to refuse." The boss scratched his head and said: "I wouldn't mind either. Go ahead." And Denis went.

    So he returned to web development. We worked for another six months with the casino, then with the second casino. As a result, I had enough experience to go on to an international company. To make an exchange for trading currency pairs (the principle is the same). Everything was going great, it was interesting, but then what happened happened, and in March the London firm said goodbye. That's how Denis came to us in T1, doing the design at the control points. He's doing well, and the case is moot.

    In general, if IT is yours, then you will come there anyway. Even if not in a straight line, through search, the thorns of freelancing and other areas. So our hero returned to the bloody world of the enterprise. With experience and knowledge. Well, we are not exactly a bloody world, we are quite such a light enterprise.

    Author: Dina Almukhamedova
    Comments: 0 Reposts: 0
  • the loner and the demon (18+)

    finally dropping a video after a long ass break
    the red skin is my friend red wolf

    the song is "caution" by xxxtentacion
    Comments: 1 Reposts: 0
  • [Pedido] A cada kill 1 score
    Olб, podem mim ajudar? alguem pode fazer uma base de quando o player matar o outro ganha 1 score.
    Agraceзo desde ja!
    Comments: 6 Reposts: 0
  • How to skip the death animation?
    Hey community,

    i've a question.
    how to skip the death animation, so i can spawn the player instant?


    greets skyfreak
    Comments: 6 Reposts: 0
  • RC4-2 > Server Unknown Command
    Getting "Server Unknown Command" on all my commands ever since I started using RC4-2, like to release my gamemode for 0.3 but can't now..
    Comments: 3 Reposts: 0
  • [FilterScript] [FS] TowTruck MiniMission (LV edition)

    TOW TRUCK MINIMISSION!
    (las venturas EDITION)

    Like in single player game, if you enter a special vehicle (in this case Tow Truck MODEL ID=525) You get a message
    saying that you can start special Minimission just by pressing "buttom 2". You can cancell it anytime by just by
    pressing "buttom 2" again. If you get off the vehicle for more than 10 sec during a MiniMission, you will cancell
    it. For every 5 times you complete this minimission, you will get a $PECIAL BONU$. All just like in Single Player
    Game.

    Just follow instructions in "
    readme. txt
    " to install this MiniMission to your server.
    It includes PWN and AMX,
    Readme. txt
    with instructions.
    TowTruck. txt
    Has 25 locations of wrecked vehicles in Las Venturas (you can change them if you like)

    Details:
    Wrecked vehicles are set randomly beetwen all the locations in
    TowTruck. txt
    , Wrecked Vehicle can randomly be a
    Wrecked car or a wrecked truck. Vehicles color are random too. Wrecked Vehicles are created when a mission start,
    and destroyed when a mission ends, be sure to have enought place for new cars to be created (700 max vehilces and 70
    max different model with
    0. 2. 1
    server). Wrecked cars are LOCKED,(a timer makes sure that is locked for everyone
    everytime). A raceCheckpoint near the wrecked car FIXS the SYNC vehicle bug in the server. (when you see a car in
    some place but the server "thinks" is in other place)

    BUGS: If the Towed car explodes, you will need to cancel the mission and start it over again... (THANKS EvilWind )

    .:: WARNING ::.
    :::IF YOUR GAMEMODE USES RACECHECKPOINTS YOU MAY HAVE SOME TROUBLES:::

    Here are some ScreenShots (just don't pay atention to the FUEL indicator ):
    Comments: 34 Reposts: 0
  • Getty's Houses & Businesses.


    This is a business and house script that I've thrown together, using the tutorials from [HiC]TheKiller, I thought I would throw it together, so then it is here for new people to use.

    The commands are : /buybusiness, /sellbusiness, /buyhouse,/sellhouse, /enter and /exit.

    To add a house to the script use the following under OnFilterScriptInit(),

    CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)

    And to create a business, do the same, but with this..

    CreateBusiness(BusinessName[], Float:XPos, Float:YPos, Float:ZPos, Price, Sell, Earn)

    There is an example of each under the OnFilterScriptInit section, you can see more there.

    CREDITS:
    [HiC]TheKiller - for the tutorials.
    Me - For the put together and release of the script.

    NOTE: Please don't spam saying "Oh there's too many of these" or "You noob" this is only my second release :/, and yes I did use a tutorial for this, so please don't bother me about that.
    Comments: 9 Reposts: 0
  • Abrir e Fechar portão Principal:  /ap1 e /fp1.
    Abrir e Fechar segundo portão:  /ap1 e /fp1.
    Descer e Subir o elevador: /se e /de.
    Comments: 1 Reposts: 0
  • [AJUDA] +REP Condominio VIP
    Olб pessoal eu queria um Condomнnio VIP bom com SS.
    Comments: 7 Reposts: 0
  • Streamer Update Problem +REP
    Hey im updating streamer plugin and i download streamer and i
    streamer. inc
    put in pawno/includes .. and
    streamer. dll
    and so put in plugisn .. and
    server. cfg
    and complile the gm .. and i start samp server i type me


    [17:03:32] *** Streamer Plugin: Warning: Include file version (0x27101) does not match plugin version (0x27201) (script might need to be recompiled with the latest include file)

    Why
    Comments: 2 Reposts: 0
  • SA-MP
    0,3e
    is released! As usual, the new version is on the Download Page.

    SA-MP
    0,3e
    features

    - Many minor bug fixes including security updates.
    - Loads of new objects for mapping, including walls and houses.
    - Servers can now change the textures and colours of objects.
    - New scripting features for greater control over the game's camera.
    - New tools make it easier to edit attached objects.
    - New animation and model for being cuffed/arrested.
    - Text functions for creating custom signs.
    - Servers have the ability to enable the mouse cursor so you can click on images/text.

    Thanks to all who tested
    0,3e
    and provided feedback! Please check back again for the next SA-MP update.

    For servers that require more than 500 player limit: Please e-mail team@sa-mpcom and provide your existing server IP:Port. You will need to prove you require more than 500 player slots to be sent a larger server.
    Comments: 17 Reposts: 0
  • SA-MP
    0.3e.
    is released! As usual, the new version is on the Download Page.

    SA-MP
    0.3e.
    features

    - Many minor bug fixes including security updates.
    - Loads of new objects for mapping, including walls and houses.
    - Servers can now change the textures and colours of objects.
    - New scripting features for greater control over the game's camera.
    - New tools make it easier to edit attached objects.
    - New animation and model for being cuffed/arrested.
    - Text functions for creating custom signs.
    - Servers have the ability to enable the mouse cursor so you can click on images/text.

    Thanks to all who tested
    0.3e.
    and provided feedback! Please check back again for the next SA-MP update.

    For servers that require more than 500 player limit: Please e-mail team@sa-mpcom and provide your existing server IP:Port. You will need to prove you require more than 500 player slots to be sent a larger server.
    Comments: 0 Reposts: 0
  • FS or GM?
    Which is better?
    I use a blank gamemode, and script all features into one FS. So that I don't have to restart server, but I heard somewhere that scripts in gamemode works faster than script in Filterscript
    is it true? and what is efficient ? Gamemode or Filterscript?
    Comments: 6 Reposts: 0
  • SA-MP Settings not saving and chatlog not working
    Hi,

    My game doesn't save my screen resolution, audio settings etc, does anyone know what the issue is here? Also my chatlog isn't showing up in my documents.

    Also i am using SA-MP via Steam Launch.
    Comments: 0 Reposts: 0
  • Help about my SA:MP Client

    So, Last time i played SA:MP, 6 months ago, everything worked absolutetly perfectly, but today coming back, to ANY server i connect to crashes on start up, here is the crash code

    [SA-MP 0,3,7

    Exception At Address: 0x0056F348
    Base: 0x04050000

    Registers:
    EAX: 0x2B210082 EBX: 0x00000000 ECX: 0x00B7CD98 EDX: 0x00000000
    ESI: 0x00B7CD98 EDI: 0x00000001 EBP: 0x74ECE8C0 ESP: 0x0177FD84
    EFLAGS: 0x00010206

    Stack:
    +0000: 0x00B7CD98 0x00000000 0x005BA1E7 0x00863B10
    +0010: 0x0053BCAB 0x00863B10 0x00863B10 0x00863A90
    +0020: 0x00863B10 0x0000000A 0x0053E593 0x00863B10
    +0030: 0x00748D00 0x75C28F60 0x00000000 0x0177FF70
    +0040: 0x00261000 0x01930000 0x00000008 0x04B30048
    +0050: 0x00000008 0x00000100 0x00000008 0x00000102
    +0060: 0x44480000 0x44160000 0x00000000 0x00000000
    +0070: 0x00000640 0x000004B0 0x00000000 0x0177FE3C
    +0080: 0x00080746 0x00000113 0x00004242 0x00000000
    +0090: 0x207A7F3B 0x00000320 0x00000258 0x0000002C
    +00A0: 0x0177FE14 0x00825EA4 0x0177FF60 0x00825EA4
    +00B0: 0x00000000 0x00261000 0x00821D17 0x00835342
    +00C0: 0x00000065 0x0177FF70 0x008246F1 0x00400000
    +00D0: 0x00000000 0x01BF3853 0x0000000A 0x00000094
    +00E0: 0x00000006 0x00000002 0x000023F0 0x00000002
    +00F0: 0x00000000 0x00000000 0x00000000 0x00000000
    +0100: 0x00000000 0x00000000 0x00000000 0x00000000
    +0110: 0x00000000 0x00000000 0x00000000 0x00000000
    +0120: 0x00000000 0x00000000 0x00000000 0x00000000
    +0130: 0x00000000 0x00000000 0x00000000 0x00000000
    +0140: 0x00000000 0x00000000 0x00000000 0x00000000
    +0150: 0x00000000 0x00000000 0x00000000 0x00000000
    +0160: 0x00000000 0x00000000 0x00000000 0x00824588
    +0170: 0x00824570 0x00824570 0x00261000 0xC0000005
    +0180: 0x00000000 0x01BF3853 0x00000044 0x01C06B80
    +0190: 0x01C31640 0x01C329D8 0x00000000 0x00000000
    +01A0: 0x00000000 0x00000000 0x00000000 0x00000000
    +01B0: 0x00000000 0x00000000 0x00000000 0x00000000
    +01C0: 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0x00000000
    +01D0: 0x00000000 0x0177FE60 0x0177F944 0x0177FFCC
    +01E0: 0x00825EA4 0x00888078 0x00000000 0x0177FF80
    +01F0: 0x75C26359 0x00261000 0x75C26340 0x0177FFDC
    +0200: 0x775E7C24 0x00261000 0x9CCA78B4 0x00000000
    +0210: 0x00000000 0x00261000 0x00000000 0x00000000
    +0220: 0x00000000 0x00000000 0x00000000 0x00000000
    +0230: 0x00000000 0x00000000 0x00000000 0x00000000
    +0240: 0x0177FF8C 0x00000000 0x0177FFE4 0x775FA040
    +0250: 0xEAD5E4C0 0x00000000 0x0177FFEC 0x775E7BF4
    +0260: 0xFFFFFFFF 0x77608FF7 0x00000000 0x00000000
    +0270: 0x00824570 0x00261000 0x00000000 0x00905A4D

    SCM Op: 0x0, lDbg: 0 LastRendObj: 0

    Game Version: US 1. 0 ]

    Can anyone please help me cause i am doing some projects for SA:MP, help is appreciated
    Comments: 0 Reposts: 0
  • Is there an GTA SA resolution fix for 1920x1080?

    I have a new screen that is 24 inch, its resolution is in 1920x1080.
    But GTA SA does not support this resolution so is there any way to fix this so i can play the game in HD-resolution?
    Comments: 8 Reposts: 0
  • Hi my game sometime game crash and get this crash log

    Exception At Address: 0x0082C682
    Base: 0x04A00000

    Registers:
    EAX: 0x1B07E944 EBX: 0x00000002 ECX: 0x00040020 EDX: 0x00000000
    ESI: 0x1B4D80BC EDI: 0x0000001B EBP: 0x0177F764 ESP: 0x0177F748
    EFLAGS: 0x00010202

    Stack:
    +0000: 0x00000000 0x1C5040F0 0x1B4D80C0 0x1B0820F4
    +0010: 0x00000000 0x00000021 0x00040020 0x0177F79C
    +0020: 0x0082417C 0x01880034 0x1B5180DC 0x1C5040F0
    +0030: 0x0187E9F0 0x00000000 0x01880034 0x0177F774
    +0040: 0x0177F10C 0x0177F950 0x00825EA4 0x00888038
    +0050: 0x00000000 0x00734B90 0x007CCF21 0x1B4D80C0
    +0060: 0x00734BC4 0x1B4D80C0 0x1C2F50E8 0x1C2F50E8
    +0070: 0x00749B93 0x1C5040F0 0x00000000 0x1C2F50E0
    +0080: 0x14CA8648 0x0177F800 0x00000000 0x0053408E
    +0090: 0x1C2F50E0 0x00734B90 0x00000000 0x00000016
    +00A0: 0x14CA8648 0x04A9F01D 0x00000016 0x0515F9D0
    +00B0: 0x14CA8648 0x14CA8648 0x0177F81C 0x04AAFFB7
    +00C0: 0x00000016 0x000000BF 0x15F4F4C8 0x00000016
    +00D0: 0x14CA8648 0x0177FA4C 0x04A1929C 0x00000016
    +00E0: 0x05128190 0x00000001 0x0177F964 0x00000016
    +00F0: 0x000000BF 0x00000048 0x00000048 0x00000040
    +0100: 0x0177F964 0x0080E700 0x0F9FDE80 0x00000004
    +0110: 0x00000986 0x00000000 0x00000052 0x0000BAF6
    +0120: 0x00000050 0x00000000 0x017A0970 0x00000002
    +0130: 0x00000000 0x00000050 0x00000052 0x00C4D958
    +0140: 0x00000010 0x0A29B5EC 0x00000004 0x00000000
    +0150: 0x00805769 0x017A20F4 0x00C9BC50 0x00000052
    +0160: 0x0178657C 0x007EF657 0x017A0970 0x0178657C
    +0170: 0x00000000 0x00000052 0x3F78196A 0x006C6293
    +0180: 0x006C62AD 0x00000052 0x00000052 0x006C62B5
    +0190: 0x15618FC4 0x00A95094 0x0000021C 0x00C4E4F8
    +01A0: 0xC1F7AF37 0x3FF1A19A 0x00000000 0x3F25F734
    +01B0: 0x412A20CD 0x00000000 0x00000000 0x3DCCCCCD
    +01C0: 0x3F77A3AF 0xBD719680 0xBE7C6F8F 0x3F7FBE2A
    +01D0: 0x3E7BF804 0xBC740004 0x3F781984 0xC1A9166B
    +01E0: 0x3DB65369 0xBF64AA43 0x0177F97C 0x0177FA4C
    +01F0: 0x0177FA94 0x0177FA94 0x04A1FB11 0x05128190
    +0200: 0x0177FA4C 0x00000001 0x0177FAA8 0x04AE0E7B
    +0210: 0x00000000 0x04A3AEE0 0x0177FA90 0x000000BF
    +0220: 0x00000016 0x04A3AE99 0x05164F42 0x05164F40
    +0230: 0x00000000 0x00000060 0x00000060 0x0000005C
    +0240: 0x05167F50 0x69953400 0x05DE6000 0x0177F9A4
    +0250: 0x0F9F1080 0x6995344D 0x3E7BF7C6 0x0F9FB430
    +0260: 0x00000000 0x00000000 0x00000000 0x00000780
    +0270: 0x00000438 0x0FBDB750 0x00000000 0x00000000

    SCM Op: 0x248, lDbg: 0 LastRendObj: 355

    Game Version: US 1.0

    State Information: Ped Context: 0
    P0 (0,0) P1 (0,0) P2 (0,0) P3 (0,0)
    P4 (0,0) P5 (32,0) P6 (0,0) P7 (0,0)
    P8 (0,0) P9 (0,0) P10 (0,0) P11 (0,0)
    P12 (0,0) P13 (0,0) P14 (0,0) P15 (0,0)
    P16 (0,0) P17 (0,0) P18 (0,0) P19 (0,0)
    P20 (0,0) P21 (0,0) P22 (0,0) P23 (0,0)
    P24 (0,0) P25 (0,0) P26 (0,0) P27 (0,0)
    P28 (0,0) P29 (0,0) P30 (0,0) P31 (0,0)
    P32 (0,0) P33 (0,0) P34 (0,0) P35 (0,0)
    P36 (0,0) P37 (0,0) P38 (0,0) P39 (0,0)
    P40 (0,0) P41 (0,0) P42 (0,0) P43 (0,0)
    P44 (0,0) P45 (0,0) P46 (0,0) P47 (0,0)
    P48 (0,0) P49 (0,0) P50 (0,0) P51 (0,0)
    P52 (0,0) P53 (0,0) P54 (0,0) P55 (0,0)
    P56 (0,0) P57 (17,0) P58 (0,0) P59 (0,0)
    P60 (0,0) P61 (0,0) P62 (0,0) P63 (0,0)
    P64 (0,0) P65 (0,0) P66 (0,0) P67 (0,0)
    P68 (0,0) P69 (0,0) P70 (0,0) P71 (0,0)
    P72 (0,0) P73 (17,0) P74 (0,0) P75 (17,0)
    P76 (17,0) P77 (0,0) P78 (0,0) P79 (0,0)
    P80 (0,0) P81 (0,0) P82 (0,0) P83 (0,0)
    P84 (0,0) P85 (0,0) P86 (0,0) P87 (0,0)
    P88 (0,0) P89 (0,0) P90 (0,0) P91 (0,0)
    P92 (0,0) P93 (0,0) P94 (0,0) P95 (0,0)
    P96 (0,0) P97 (0,0) P98 (0,0) P99 (0,0)
    P100 (0,0) P101 (32,0) P102 (0,0) P103 (0,0)
    P104 (0,0) P105 (0,0) P106 (0,0) P107 (0,0)
    P108 (0,0) P109 (0,0) P110 (0,0) P111 (0,0)
    P112 (0,0) P113 (0,0) P114 (0,0) P115 (0,0)
    P116 (0,0) P117 (0,0) P118 (0,0) P119 (0,0)
    P120 (0,0) P121 (0,0) P122 (0,0) P123 (0,0)
    P124 (0,0) P125 (0,0) P126 (0,0) P127 (0,0)
    P128 (0,0) P129 (0,0) P130 (0,0) P131 (0,0)
    P132 (0,0) P133 (0,0) P134 (0,0) P135 (0,0)
    P136 (0,0) P137 (0,0) P138 (32,0) P139 (0,0)
    P140 (0,0) P141 (0,0) P142 (0,0) P143 (0,0)
    P144 (0,0) P145 (0,0) P146 (0,0) P147 (0,0)
    P148 (0,0) P149 (0,0) P150 (0,0) P151 (0,0)
    P152 (0,0) P153 (0,0) P154 (0,0) P155 (0,0)
    P156 (0,0) P157 (0,0) P158 (0,0) P159 (0,0)
    P160 (0,0) P162 (0,0) P163 (0,0)
    P164 (0,0) P165 (0,0) P166 (0,0) P167 (0,0)
    P168 (0,0) P169 (0,0) P170 (0,0) P171 (0,0)
    P172 (0,0) P173 (0,0) P174 (0,0) P175 (0,0)
    P176 (0,0) P177 (32,0) P178 (0,0) P179 (0,0)
    P180 (0,0) P181 (0,0) P182 (0,0) P183 (0,0)
    P184 (0,0) P185 (0,0) P186 (0,0) P187 (0,0)
    P188 (17,0) P189 (0,0) P190 (0,0) P191 (17,0)
    P192 (0,0) P193 (0,0) P194 (0,0) P196 (0,0) P197 (0,0) P198 (0,0) P199 (0,0)
    P200 (0,0) P201 (0,0) P202 (0,0) P203 (0,0)
    P205 (0,0) P206 (0,0) P207 (32,0)
    P208 (0,0) P210 (0,0) P211 (0,0)
    P212 (0,0) P213 (0,0) P214 (0,0) P215 (0,0)
    P216 (0,0) P219 (0,0)
    P221 (0,0) P222 (0,0) P233 (0,0)



    Thanks for help i dont know what with this
    Comments: 1 Reposts: 0
  • Block Alt-Enter

    The key combination sends the game into a windowed mode. I don't ever want to use it. Playing any game with a light desktop visible around it and a chance to lose focus is not useful. How could I completely disable this?

    I have a problem with AutoHotkey scripts sending the game into windowed mode accidentally. This causes the display output to become corrupted, lose anti-aliasing, and usually require a restart.

    In AutoHotkey I do something like the following. Just doing one SendInput {NumpadEnter} is enough to trigger the problem.

    $>!0::
    Sleep 300
    BlockInput On
    Sleep 100
    SendInput t%Clear%/skin{NumpadEnter}
    Sleep 400
    ; a dialog appears
    SendInput %VehId%{NumpadEnter}
    BlockInput Off
    return

    The combination is Alt-0. If I am still holding the Alt while an input without "t" is being sent, I will trigger the combination Alt-Enter. This happens if I have to reach across the keyboard or use two hands. I was unable to completely trap the key combination in AHK, nor programmatically release the Alt. Maybe you could give me a hint of how to find this command in samp itself to change to some non-existant combo?
    Comments: 4 Reposts: 0
  • Samp 3,7DL R1 crash

    hey guys, when i join for any server I do not complete one minute inside the game and then he takes me out without any reason and before I open the game he sends me this message
    i cracking the game?: yes because i don't have money to buy it

    thats a frist time a game crash with me and i try a download the game from I tried downloading the game from another site and it did not work for me and I also tried it without mods and don't work
    1) SA-MP version
    2) Windows version
    3) Video card type
    4) IP:Port (if any) of the server you are trying to play on
    5) If you are crashing, paste the crash report in your post and say when the crash occurs
    6) If you are crashing loading SA-MP, please say whether GTA:SA single player works (test it)
    7) Do you have any other GTA:SA mods installed? e.g. new vehicles

    1- client 3,7DL R1
    2- windows 10
    3- intel hd graphics 2500
    4-every server
    5-the photo.
    6- nope
    7- yup , i try gta sa without any mods and same.
    Comments: 1 Reposts: 0